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			<item>
		<title>papervision + sourcebinder</title>
		<link>http://squerk.org/part/?p=292</link>
		<comments>http://squerk.org/part/?p=292#comments</comments>
		<pubDate>Wed, 29 Apr 2009 23:04:41 +0000</pubDate>
		<dc:creator>Bernardo</dc:creator>
				<category><![CDATA[Produção]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=292</guid>
		<description><![CDATA[have fun y&#8217;all.
http://blog.papervision3d.org
http://river-valley.tv/blender-papervision
http://sourcebinder.org
edit:
http://www.blendernation.com/2009/05/02/papervision3d-collada-basics-tutorial-by-lee-brimelow/
]]></description>
			<content:encoded><![CDATA[<p>have fun y&#8217;all.</p>
<p><a href="http://blog.papervision3d.org" target="_blank">http://blog.papervision3d.org</a></p>
<p><a href="http://river-valley.tv/blender-papervision/" target="_blank">http://river-valley.tv/blender-papervision</a></p>
<p><a href="http://sourcebinder.org" target="_blank">http://sourcebinder.org</a></p>
<p>edit:</p>
<p><a href="http://www.blendernation.com/2009/05/02/papervision3d-collada-basics-tutorial-by-lee-brimelow/" target="_blank">http://www.blendernation.com/2009/05/02/papervision3d-collada-basics-tutorial-by-lee-brimelow/</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ego?</title>
		<link>http://squerk.org/part/?p=233</link>
		<comments>http://squerk.org/part/?p=233#comments</comments>
		<pubDate>Sat, 27 Dec 2008 18:32:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=233</guid>
		<description><![CDATA[A descrição do projecto e síntese do trabalho desenvolvido no módulo de 3D encontram-se disponíveis.
Mais em breve&#8230; boas festas!
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://squerk.org/part/?page_id=193">descrição</a> do projecto e <a href="http://squerk.org/part/?page_id=183">síntese</a> do trabalho desenvolvido no módulo de 3D encontram-se disponíveis.</p>
<p>Mais em breve&#8230; boas festas!</p>
]]></content:encoded>
			<wfw:commentRss>http://squerk.org/part/?feed=rss2&amp;p=233</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ai Telefone!</title>
		<link>http://squerk.org/part/?p=225</link>
		<comments>http://squerk.org/part/?p=225#comments</comments>
		<pubDate>Mon, 01 Dec 2008 23:27:01 +0000</pubDate>
		<dc:creator>João</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Pesquisa]]></category>
		<category><![CDATA[Produção]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=225</guid>
		<description><![CDATA[
Para quem quer explorar um pouco mais as potencialidades de produtos Apple.
Basta um registo e tentar: http://developer.apple.com/
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="apple_logo" src="http://www.profissionaisdeweb.com/wp-content/uploads/2008/06/apple_logo.jpg" alt="" width="210" height="234" /></p>
<p>Para quem quer explorar um pouco mais as potencialidades de produtos Apple.</p>
<p>Basta um registo e tentar:<a title="developer" href="http://developer.apple.com/" target="_blank"> http://developer.apple.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://squerk.org/part/?feed=rss2&amp;p=225</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Design de design</title>
		<link>http://squerk.org/part/?p=159</link>
		<comments>http://squerk.org/part/?p=159#comments</comments>
		<pubDate>Sun, 09 Nov 2008 01:43:27 +0000</pubDate>
		<dc:creator>Bernardo</dc:creator>
				<category><![CDATA[Filosofia / Psicologia / Sociologia / ...]]></category>
		<category><![CDATA[Interactividade / Intuitividade / Ergonomia / ...]]></category>
		<category><![CDATA[Pesquisa]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=159</guid>
		<description><![CDATA[&#8220;Designing Interactions&#8221; é o livro seminal de Bill Moggridge que reflecte sobre o design em geral e o design de interacção em particular.
Este livro/dvd contém entrevistas a algumas das pessoas liagadas ao surgimento desta disciplina. A boa surpresa é que toda a obra está disponível online &#8211; um capítulo e respectivos vídeos por semana. Os [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 478px"><img src="http://aquadoc.typepad.com/photos/uncategorized/2008/02/18/aquaduct.jpg" alt="ideo.com" width="468" height="309" /><p class="wp-caption-text">ideo.com</p></div>
<p>&#8220;<a href="http://www.designinginteractions.com/" target="_blank">Designing Interactions</a>&#8221; é o livro seminal de <a href="http://en.wikipedia.org/wiki/Bill_Moggridge" target="_blank">Bill Moggridge</a> que reflecte sobre o design em geral e o design de interacção em particular.</p>
<p>Este livro/dvd contém entrevistas a algumas das pessoas liagadas ao surgimento desta disciplina. A boa surpresa é que toda a obra está disponível online &#8211; um capítulo e respectivos vídeos por semana. Os sumários online dos capítulos (por si só) são bastante informativos.</p>
<p>Outra excelente fonte de informação (ainda relacionada com Bill Moggridge) é a secção de artigos do site da <a href="http://www.ideo.com/publications/articles/#pos1246" target="_blank">Ideo</a>.  O projecto &#8220;<a href="http://www.brandnext.com/" target="_blank">Brand Next</a>&#8221; do conhecido estúdio britânico Wolf Ollins promove iniciativas que aplicam na prática muito do que está escrito nestes artigos.</p>
<p>A exposição <a href="http://www.laboralcentrodearte.org/en/474-concept" target="_blank">Nowhere/Now/Here</a> &#8211; curada pelos lendários <a href="http://www.elultimogrito.co.uk/" target="_blank">El Último Grito</a> &#8211; no centro de arte <a href="http://www.laboralcentrodearte.org/en/474-concept" target="_blank">LABoral</a> (Gijon) convida à reflexão sobre o papel, os limites e o conformismo de grande parte do design actual.<br />
[via http://www.we-make-money-not-art.com]</p>
<p>Finalmente, o blog <a href="http://www.liftlab.com/think/nova/" target="_blank">Pasta&amp;Vinegar</a> é uma excelente fonte de informação no que toca a tecnologias da interacção.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Pachube</title>
		<link>http://squerk.org/part/?p=124</link>
		<comments>http://squerk.org/part/?p=124#comments</comments>
		<pubDate>Tue, 14 Oct 2008 10:22:09 +0000</pubDate>
		<dc:creator>João</dc:creator>
				<category><![CDATA[Interactividade / Intuitividade / Ergonomia / ...]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=124</guid>
		<description><![CDATA[Pachube is  a service that enables people to tag and share real time environmental data from objects, devices and spaces around the world. The key aim is to facilitate interaction between remote environments, both physical and virtual.
http://www.pachube.com/
]]></description>
			<content:encoded><![CDATA[<p>Pachube is  a service that enables people to tag and share real time environmental data from objects, devices and spaces around the world. The key aim is to facilitate interaction between remote environments, both physical and virtual.</p>
<p><a title="PACHUBE" href="http://www.pachube.com/" target="_blank"><strong>http://www.pachube.com/</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://squerk.org/part/?feed=rss2&amp;p=124</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A especiaria do subconsciente</title>
		<link>http://squerk.org/part/?p=114</link>
		<comments>http://squerk.org/part/?p=114#comments</comments>
		<pubDate>Fri, 03 Oct 2008 22:06:47 +0000</pubDate>
		<dc:creator>Francisco</dc:creator>
				<category><![CDATA[Referência Visual]]></category>
		<category><![CDATA[Sonhos]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=114</guid>
		<description><![CDATA[Sendo os sonhos o tema deste projecto, e tendo agora algum tempo disponível para participar e intervir no desenvolvimento e nas pesquisas do mesmo, não poderia deixar que o meu primeiro post não fosse de referência a outra coisa, senão ao filme animado de Satoshi Kon de nome Paprika.
A narrativa do filme retrata uma cidade [...]]]></description>
			<content:encoded><![CDATA[<p>Sendo os sonhos o tema deste projecto, e tendo agora algum tempo disponível para participar e intervir no desenvolvimento e nas pesquisas do mesmo, não poderia deixar que o meu primeiro post não fosse de referência a outra coisa, senão ao filme animado de <strong>Satoshi Kon</strong> de nome <strong>Paprika</strong>.</p>
<p>A narrativa do filme retrata uma cidade de Tokyo futurista (what else?) onde a tecnologia quebrou as barreiras entre o mundo real e o mundo dos sonhos. Um pequeno aparelho, com o aspecto de um headset de nome DC-mini, permite aos psicoterapeutas entrar dentro do mundo dos sonhos dos seus pacientes.</p>
<div id="attachment_115" class="wp-caption alignnone" style="width: 310px"><a href="http://squerk.org/part/wp-content/uploads/2008/10/dc-mini.jpg" rel="lightbox[114]"><img class="size-medium wp-image-115" title="Tokita Kohsaku com a sua criação: DC-mini" src="http://squerk.org/part/wp-content/uploads/2008/10/dc-mini.jpg" alt="Tokita Kohsaku com a sua criação: DC-mini" width="300" height="150" /></a><p class="wp-caption-text">Tokita Kohsaku com a sua criação: DC-mini</p></div>
<p>Em modo de síntese, a personagem paprika surge no filme como a &#8216;crasher&#8217; dos sonhos, um alter-ego de uma outra personagem, real e &#8216;humana&#8217; se assim quiserem, de nome Atsuko Chiba. Isto acontece porque o aparelho cai nas mãos dos &#8217;sleep terrorists&#8217; (termo caricato usado no filme) e a partir daí, a fantasia fruto da imaginação humana funde-se à realidade de uma maneira assombrosa. As pessoas deixam de ter controlo sobre si mesmas e passam a viver constantemente dentro do seu subconsciente. Cabe a paprika penetrar nos sonhos alheios e tentar que as pessoas voltem à realidade.  É um filme visualmente muito apetecível, especialmente para os fãs da anime, e que retrata de um modo muito curioso o subconsciente humano, onde paradas barulhentas de samurais gigantes, bonecos insuflados, animais, frigoríficos e tudo mais que a mente humana possa dar vida estão presentes.</p>
<p>A <strong>máquina dos sonhos</strong> de Satoshi Kon é uma salada de imaginação, liberdade, experimentalismo e criação.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/FAnSKN9s7eY&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/FAnSKN9s7eY&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><span>&#8220;The crazed parade of inanimate objects&#8221;</span></p>
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		</item>
		<item>
		<title>Mummy, can have a dream machine?</title>
		<link>http://squerk.org/part/?p=84</link>
		<comments>http://squerk.org/part/?p=84#comments</comments>
		<pubDate>Wed, 01 Oct 2008 20:04:17 +0000</pubDate>
		<dc:creator>João</dc:creator>
				<category><![CDATA[Filosofia / Psicologia / Sociologia / ...]]></category>
		<category><![CDATA[Interactividade / Intuitividade / Ergonomia / ...]]></category>
		<category><![CDATA[Sonhos]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=84</guid>
		<description><![CDATA[ http://www.wired.com/wired/archive/14.04/wright.html

]]></description>
			<content:encoded><![CDATA[<div id="attachment_107" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-107" title="ff_110_wright2_f" src="http://squerk.org/part/wp-content/uploads/2008/10/ff_110_wright2_f-300x207.jpg" alt="" width="300" height="207" /><p class="wp-caption-text"> http://www.wired.com/wired/archive/14.04/wright.html</p></div>
<p><a href="http://www.wired.com/wired/archive/14.04/wright.html" target="_blank"> http://www.wired.com/wired/archive/14.04/wright.html</a></p>
<p><strong></strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ursula K. Le Guin</title>
		<link>http://squerk.org/part/?p=102</link>
		<comments>http://squerk.org/part/?p=102#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:30:52 +0000</pubDate>
		<dc:creator>Bernardo</dc:creator>
				<category><![CDATA[Filosofia / Psicologia / Sociologia / ...]]></category>
		<category><![CDATA[Sonhos]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=102</guid>
		<description><![CDATA[Além de também ter uma inicial &#8220;K&#8221; no nome, esta senhora partilha uma coincidência/facto bizarro com Philip K. Dick: o facto de terem frequentado o mesmo liceu ao mesmo tempo e ano e não se terem conhecido (wikipedia). É também uma das principais influências do cineasta Hayao Miyazaki.
Green Thoughts Asleep and the Fury of Dreams: [...]]]></description>
			<content:encoded><![CDATA[<p>Além de também ter uma inicial &#8220;K&#8221; no nome, esta <a href="http://en.wikipedia.org/wiki/Ursula_K._Le_Guin" target="_blank">senhora</a> partilha uma coincidência/facto bizarro com Philip K. Dick: o facto de terem frequentado o mesmo liceu ao mesmo tempo e ano e não se terem conhecido (<a href="http://en.wikipedia.org/wiki/Philip_K._Dick" target="_blank">wikipedia</a>). É também uma das principais influências do cineasta <a href="http://en.wikipedia.org/wiki/Hayao_Miyazaki" target="_blank">Hayao Miyazaki</a>.</p>
<div class="wp-caption alignnone" style="width: 326px"><img src="http://www.fantasticfiction.co.uk/images/x0/x1067.jpg" alt="http://www.fantasticfiction.co.uk/l/ursula-k-le-guin/dreams-must-explain-themselves.htm" width="316" height="462" /><p class="wp-caption-text">http://www.fantasticfiction.co.uk/l/ursula-k-le-guin/dreams-must-explain-themselves.htm</p></div>
<p><a href="http://www.dancingbadger.com/greentht.htm" target="_blank">Green Thoughts Asleep and the Fury of Dreams: Native Shading in the Fiction of Ursula K. Le Guin </a></p>
<p><a href="http://www.ursulakleguin.com/UKL_info.html" target="_blank">Website oficial<br />
</a></p>
<p>*08/01/09*</p>
<p><a href="http://www.villagevoice.com/2003-12-16/books/dream-sharing/1" target="_blank">http://www.villagevoice.com/2003-12-16/books/dream-sharing/1</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waking Life</title>
		<link>http://squerk.org/part/?p=73</link>
		<comments>http://squerk.org/part/?p=73#comments</comments>
		<pubDate>Wed, 01 Oct 2008 12:14:46 +0000</pubDate>
		<dc:creator>Bernardo</dc:creator>
				<category><![CDATA[Filosofia / Psicologia / Sociologia / ...]]></category>
		<category><![CDATA[Referência Visual]]></category>
		<category><![CDATA[Sonhos]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=73</guid>
		<description><![CDATA[Encontrei a transcrição do filme, li na transversal e transcrevi abaixo o que me pareceu mais pertinente à caracterização dos sonhos. A vontade que dá, entretanto, é de citar mais de 60% do argumento!
« You know they say that there&#8217;s still six to twelve minutes of brain activity after everything else is shutdown. And a [...]]]></description>
			<content:encoded><![CDATA[<p>Encontrei a <a href="http://strivinglife.com/words/post/Waking-Life-Script-with-Revisions.aspx" target="_blank">transcrição</a> do filme, li na transversal e transcrevi abaixo o que me pareceu mais pertinente à caracterização dos sonhos. A vontade que dá, entretanto, é de citar mais de 60% do argumento!</p>
<p><em>« You know they say that there&#8217;s still six to twelve minutes of brain activity after everything else is shutdown. And a second of dream consciousness, right, well, that&#8217;s infinitely longer than a waking second. You know what I&#8217;m saying?</em></p>
<p><em>Oh, yeah, definitely. For example, I wake up and it is 10:12, and then I go back to sleep and I have those long, intricate, beautiful dreams that seem to last for hours, and then I wake up and it&#8217;s &#8230; 10:13.</em></p>
<p><em>Yeah, exactly. So then six to twelve minutes of brain activity, I mean, that could be your whole life.» (Chapter 5)</em></p>
<p><em>« What I&#8217;m trying to say is that somehow I believe reincarnation is just a &#8211; a poetic expression of what collective memory really is. There was this article by this biochemist that I read not long ago, and he was talking about how when a member of our species is born, it has a billion years of memory to draw on. And this is where we inherit our instincts. </em></p>
<p><em> I like that. It&#8217;s like there&#8217;s this whole telepathic thing going on that we&#8217;re all a part of, whether we&#8217;re conscious of it or not. That would explain why there are all these, you know, seemingly spontaneous, worldwide, innovative leaps in science, in the arts. You know, like the same results poppin&#8217; up everywhere independent of each other. Some guy on a computer, he figures something out, and then almost simultaneously a bunch of other people all over the world figure out the same thing. They did this study. They isolated a group of people over time, and they monitored their abilities at crossword puzzles, right, in relation to the general population. And they secretly gave them a day-old crossword, one that had already been answered by thousands of other people, right. And their scores went up dramatically, like 20 percent. So it&#8217;s like once the answers are out there, people can pick up on &#8216;em. It&#8217;s like we&#8217;re all telepathically sharing our experiences.</em><em>» (Chapter 5)</em></p>
<p><em>« See, in the waking world, the neural system inhibits the activation of the vividness of memories. And this makes evolutionary sense. See you&#8217;d be maladapted for the perceptual image of a predator to be mistaken for the memory of one, and vice-versa. If the memory of a predator conjured up a perceptual image, we would be running off to the bathroom every time we had a scary thought. So you have these serotonic neurons that inhibit hallucinations that they themselves are inhibited during REM sleep. See this allows dreams to appear real, while preventing competition from other perceptual processes. This is why dreams are mistaken for reality. To the functional system of neural activity that creates our world, there is no difference between dreaming a perception and an action, and actually the waking perception and action. » (Chapter 10)</em></p>
<p><em>« Seems like everyone&#8217;s sleep-walking through their waking state, or wake-walking through their dreams. » (Chapter 10) </em> muito bom! lembra um <a href="http://en.wikipedia.org/wiki/Koan" target="_blank">koan</a>.</p>
<p><em>« You haven&#8217;t met yourself yet. But the advantage to meeting others in the meantime is that one of them may present you to yourself. Examine the nature of everything you observe. For instance, you might find yourself walking through a dream parking lot. And yes, those are dream feet inside of your dream shoes. Part of your dream self. And so, the person that you appear to be in the dream cannot be who you really are. This is an image, a mental model. » (Chapter 16)</em></p>
<p><em>« Down through the centuries, the notion that life is wrapped in a dream has been a pervasive theme of philosophers and poets. So doesn&#8217;t it make sense that death too would be wrapped in dream? That after death, your conscious life would continue in what might be called a dream body? It would be the same dream body you experience in your everyday dream life. Except that in the post-mortal state, you could never again wake up, Never again return to your physical body. » (Chapter 16)</em></p>
<div class="wp-caption alignnone" style="width: 490px"><img src="http://images.rottentomatoes.com/images/movie/trailer/10000476/WakingLife-trailer_12.jpg" alt="Waking Life Richard Linklater, 2001" width="480" height="272" /><p class="wp-caption-text">&quot;Waking Life&quot; Richard Linklater, 2001</p></div>
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		</item>
		<item>
		<title>Step #1</title>
		<link>http://squerk.org/part/?p=62</link>
		<comments>http://squerk.org/part/?p=62#comments</comments>
		<pubDate>Wed, 01 Oct 2008 09:57:40 +0000</pubDate>
		<dc:creator>João</dc:creator>
				<category><![CDATA[Ciência / ...]]></category>
		<category><![CDATA[Interactividade / Intuitividade / Ergonomia / ...]]></category>
		<category><![CDATA[Sonhos]]></category>

		<guid isPermaLink="false">http://squerk.org/part/?p=62</guid>
		<description><![CDATA[Aqui fica o meu primeiro post!
O link dos Four Eyed Monsters é um projecto levado a cabo por um casal, que resolveu retratar e registar a sua vida em video. Tiveram este sonho e frequentemente lançam episódios. A produção é simples, mas tem soluções visuais e relatos interessantes

http://foureyedmonsters.com/
Os links seguintes estão relacionados com redes sociais [...]]]></description>
			<content:encoded><![CDATA[<p>Aqui fica o meu primeiro post!</p>
<p>O link dos Four Eyed Monsters é um projecto levado a cabo por um casal, que resolveu retratar e registar a sua vida em video. Tiveram este sonho e frequentemente lançam episódios. A produção é simples, mas tem soluções visuais e relatos interessantes<strong><br />
</strong></p>
<p><a href="http://foureyedmonsters.com/" target="_blank">http://foureyedmonsters.com/</a></p>
<p>Os links seguintes estão relacionados com redes sociais e experiências online.</p>
<p>Espreitem e explrorem os conteúdos</p>
<p><a href="http://www.communimage.ch/engl/" target="_blank">http://www.communimage.ch/engl/</a></p>
<p><a href="http://www.cs.berkeley.edu/~jheer/vizster/early_design/" target="_blank">http://www.cs.berkeley.edu/~jheer/vizster/early_design/</a></p>
<p><a href="http://www.jeffrey-shaw.net/" target="_blank">http://www.jeffrey-shaw.net/</a></p>
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